The tension ramps up even further in later dungeons, with bosses becoming even more powerful after a certain amount of turns, or chasing you around the dungeon. It means you really have to think about how you build your dungeon, particularly as you have no real control over your dungeoneer. You start each dungeon with no items and at level one, so you must use the time before you reach the boss to gain XP and items from lower level baddies.
Put like that it seems incredibly basic, but GoD has some clever strategy to take into account. Each turn, you get to place three cards from a random selection of five monsters, dungeon bits, or treasure, before your dungeoneer moves through.
#STEAM GUILD OF DUNGEONEERING DLC SERIES#
Exploring a dungeon typically involves linking up a series of pre-set segments containing monsters or treasures that make up your objective.
At first you’ll only have the basic “Chump” class available to take out on quests, but as you go on you’ll unlock a host of classes, from a Cat Burglar to a Wizard and Grail Knights.Īnd you’ll need their skills to progress in the game. Guild of Dungeoneering starts off with you founding the titular group, establishing a base that you’ll expand over time. Instead, you’re tasked with building up the dungeon from a selection of pieces each turn, dropping monsters and loot into the hero’s path to entice them along. Making your way through 2D dungeons, designed as if from scribbles on graph paper, the twist is that you don’t control the little heroes as they make their way through the level, at least not directly.
The Guild of Dungeoneering is, if you couldn’t guess, a dungeon crawler.